Internet-Based Interactive Auditory Virtual Environments

The generation of an AVE is computationally demanding and cannot be easily implemented on end-user devices with limited computational power. On the other hand, it is desirable to make interactive AVEs accessible for low-end PCs, PDAs, Smart Phones etc. and thus extend the possible use cases. An interactive guide through virtual exhibition halls or edutainment software for mobile devices are examples for such an application. While the purpose of the conventional World Wide Web was to serve and link documents, the second generation World Wide Web ("Web 2.0") is orientated towards providing services and linking people. An implementation of an AVE generator as web service could allow for platform independent "AVE services" for these use cases.

A demo version of our implemented "AVE service" which uses IKA-SIM for audio rendering can be found on the homepage of the HearCom project for which this technology was developed.


Structure of our Internet-based interactive auditory virtual environment

 

Fig. 1: Structure of our Internet-based interactive auditory virtual environment


References

Borß, C., Martin, R. (2008). "Interactive Auditory Virtual Environments for Mobile Devices", 10th Int. Conf. on Human-Computer Interaction with Mobile Devices and Services (MobileHCI), Amsterdam, Netherlands, Sep. 2008.

Borß, C., Silzle, A., and Martin, R. (2008). "Internet-Based Interactive Auditory Virtual Environment Generators", 14th International Conference on Auditory Display, Paris, France, Jun. 2008.

Silzle, A.; Borß C. (2007). "Latency Annoyance of Interactive Auditory Virtual Environments", Proc. Annual Meeting of the German Acoust. Society , DAGA, Stuttgart, Germany, Mar. 2007.